The game does what it's meant to do, so there's not much to say about it. If you're looking to improve it, you can add some of the features other puzzle games have, like different difficulties and a timer. I didn't finish it, but if you don't have one, a high score board is also a good idea. The main thing this really needs though is a loading screen. It was just black while it was loading, and I thought the game was just frozen. Hope that helps.
Not much to say about it, as a soundboard it seems pretty good, and I'm guessing you got most if not all of the sounds. One thing I can comment on is the grammar and spelling; there are a few places that could use a bit of correction. A couple of examples: "What a bored" should be "what a bore" and "come on thats it" should be more like "come on, that's it?"
The grammar isn't a huge deal, but if you do want to fix it, I'd just have someone else look over it for you and help you make corrections. ^^
Seems like a good start to something fun, but there were glitches for me. I am not sure if you onlyjust programmed the first level, but after that I wasn't able to click the second flag. Also the coins didn't always collect when I moused over them and just kind of moved around o nthe screen until I moved it again to collect them.
Anyway, keep working on this so you can make it better. ^^ If after every level you add new elements (like having to click on bombs to divert them and things like that), it would add to the fun. I like this idea of just watching over the character as he fights doing secondary things.
I like this game. It has an interesting idea, but seems like it needs something more to make it really fun. Also one thing that really stood out: I couldn't stand how slow the character walks, it was really frustrating!
What a strange and unique idea.. brings me right back to my high school art class. I remember my teacher going on and on about those oranged in the Manet painting, so of course I knew where to put those. ;)
Thenk you :) I studied techinical studies in the high school, but and while searching the matherials for my game I learnt much interesting about the paintings.
Physics need work
This is a nice effort, but the game mechanics are a bit wonky. My first shot I got a fair distance and bought some upgrades.. for the second one I somehow went ridiculously far, to the point where I was bored waiting for it to stop. That rakes in the money, and I bought more upgrades. After that, even though I was launching at the same times, I kept going very short distances, which apparantly means I make very little money, and wasn't able to buy any new upgrades. Obviously that needs work, because it gets very dull very quickly. I would add another element to the game beyond simply click at the right time - that would give the powerups more of a purpose. I also found the way Santa bounced from objects and on the ground very unrealistic, and I didn't get the feeling he was really touching anything, which kind of ruins the appeal. There's my two cents on why I didn't like the game, keep working on it and I'm sure you can make it good.
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